AR & interaction design
A new dimension of play
Tilt Five projects AR portfolio
Bringing games and detailed digital worlds off the screen and onto the tabletop with holographic augmented reality.
- Tabletop experiences
- AR
- Project adaptations
- 4
- Interaction design
- Spatial

Designing beyond the screen
My work with Tilt Five explored how established games and tools could become intuitive tabletop experiences. Projects included Cubiti pARti, Chuck’s Challenge 3D, the Arksen configurator and canVERSE.
Rethinking precision for a wand
For Chuck’s Challenge 3D, I redesigned a level-creation interface originally built for mouse input to work with AR wand gestures, keeping the original game’s charm while making navigation and interaction feel natural.

A yacht on your table
I led the adaptation of the Arksen 85 configurator into an AR experience. Detailed customisation needed to remain precise while giving trade-show visitors an engaging way to explore the yacht.

Design that travels well
Because canVERSE used world-space-first principles and a diegetic interface from the outset, the move to Tilt Five preserved its core interactions with little redesign.