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AR & interaction design

A new dimension of play

Tilt Five projects AR portfolio

Bringing games and detailed digital worlds off the screen and onto the tabletop with holographic augmented reality.

Tabletop experiences
AR
Project adaptations
4
Interaction design
Spatial
Colourful holographic tabletop game viewed through Tilt Five

Designing beyond the screen

My work with Tilt Five explored how established games and tools could become intuitive tabletop experiences. Projects included Cubiti pARti, Chuck’s Challenge 3D, the Arksen configurator and canVERSE.

Rethinking precision for a wand

For Chuck’s Challenge 3D, I redesigned a level-creation interface originally built for mouse input to work with AR wand gestures, keeping the original game’s charm while making navigation and interaction feel natural.

Chuck’s Challenge on a tabletop display

A yacht on your table

I led the adaptation of the Arksen 85 configurator into an AR experience. Detailed customisation needed to remain precise while giving trade-show visitors an engaging way to explore the yacht.

Arksen configurator demonstration with Tilt Five

Design that travels well

Because canVERSE used world-space-first principles and a diegetic interface from the outset, the move to Tilt Five preserved its core interactions with little redesign.

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