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Game & UX design

canVERSE

canVERSE 2021–2023

The familiarity of a board game. The possibilities of a virtual world. A social tabletop platform designed for presence, play and connection.

Multiplayer users
64
Interaction design
VR-first
Chess piece variants
43M+
Detailed chess pieces in a sunlit virtual room

A place to play together

I led game and UX design, game direction and art direction for a social, hyper-realistic tabletop platform. Chess, backgammon and checkers were brought into a shared space with multiplayer, spectators and voice chat.

A virtual chess table in a furnished living room

The interface belongs in the world

World-space-first design and diegetic interfaces made interactions part of the game environment. That approach also helped the platform transition to Tilt Five augmented reality with its core interactions intact.

Building a believable world

I directed scene design, mentored the art team and worked through technical challenges in real-time synchronisation, voice and platform stability. PBR materials and ray tracing supported the visual fidelity. The project also explored an NFT system with more than 43 million possible chess-piece variants and a streaming version for GeForce NOW.

Backgammon board in the canVERSE environment
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